
More info See in Glossary and 9-slicing tools are especially useful for designing your levels. For top-down and side-on perspectives, the Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. Many sections of this guide are relevant for all game perspectives. The 3D effect has a visual rather than functional purpose. More info See in Glossary.Ģ.5D (also known as three-quarter view) games are 2D games that use 3D geometry for the environment and characters, but restrict the gameplay to two dimensions.

The output is either drawn to the screen or captured as a texture. For information on orthographic and perspective Cameras, see Cameras A component which creates an image of a particular viewpoint in your scene. This gives the player a bird’s-eye view of the action. The perspective is from the side.ĢD games with isometric view simulate 3D geometry and a depth axis, but use an orthographic Camera instead of a perspective Camera.

The following table describes the main types of 2D game perspective: Game perspectiveĪ 2D game that provides an overhead or bird’s-eye view of the action.Ī 2D game where the character moves left or right (or up and down) and the screen scrolls with them.

Decide what game perspective or viewpoint you want your game to have.
